Hi noir fans, its mid August and time for our first real update on our progress on The Big Fix since the end of our Kickstarter Campaign.
I’ll start off with the question which is probably on most of your minds, hows the progress on the Print and Play coming? We said on Kickstarter that our target date for the play at home version of the game would be August.
Short answer – Its going great! August 30th is still August, right?
Long answer – We are extremely happy with the current state of the game. The Big Fix has improved by leaps and bounds since our last update and its shaping up to be an even better game than we would have imagined possible a couple months ago. The art is coming along swimmingly (as you can see later in this post) and we plan to have the rest of the art completed soon.
With that said, myself (Alexi), Aron, and Kevin have all had busier summers than we had envisioned when we launched the Kickstarter, and as a result it has proven harder than we would have liked it to get all three of us in the same room. The playtests have still been coming along and continue to provide us valuable feedback. It feels like each time we play the game we can walk away with another small improvement. That’s exactly what you want from a playtest, to be able to walk away with something to improve the game, but it also means that the game still has improvement to be made before it can be considered finalized.
The Big Fix as it currently stands is a really fun game! We promise. It’s not perfect just yet, but its getting close.
So here’s the plan – only to our backers on Kickstarter, we’ll be releasing the “beta” version of The Big Fix very soon as a print and play (as soon as we finish up the last piece of art, which should be in a couple of a weeks). We couldn’t be more exited to release the beta version of The Big Fix, we view it as a win-win for both The Big Fix and our Kickstarter backers. Not only do our backers get the digital version of the game we promised them in the time-frame we promised it to them, but we can take this opportunity to improve and fine-tune The Big Fix through the advice and feedback of our backers on Kickstarter. How cool is that? Only through crowdfunding is it possible to have your investors, customers, and beta-testers all be the same person.
We’ll be sending out a message on Kickstarter and making another blog post on this site when the beta print and play is ready. That message will have more details on how to give feedback, the current state of the game, and the next few steps before the game is ready to be print. Oh, and just in case you were worried about it, we’ll still be releasing the final game as a print and play and sending said final game out to our backers as promised.
Now for the fun part. New art! First up, the final three Agenda cards:
Early illustration for The Detective Agenda
Early illustration for The Schmoe Agenda
Early illustration for the Suspect Agenda
And now, for the first time ever as a group, the vice cards!
Courtesy of our wonderful artist, Kevin Maxon.
If you haven’t messaged me on Kickstarter or via email before (the email is firstname.lastname@example.org for those of you who would like to get in touch with me), I respond to every single message I get in regards to The Big Fix. I’m generally pretty quick to respond, and take each question and criticism I receive very seriously. If you have any questions about the print and play beta news or anything else regarding The Big Fix, don’t hesitate to send me a message or even to comment on this blog post.
See you soon,